using System;
namespace SharpPlanetsModel
{
    interface IPlanet
    {
        bool Collide(Position pos);
        void Paint(System.Drawing.Graphics graph);
        int Radius { get; set; }

        /*
         * int Weight
        {
            get;
            set;
        }*/

       /*
        Planet Planet
        {
            get;
            set;
        }
        */
    }
}
